Drunk N’ Jump  COCOPARK




This project marks the first large-scale shopping mall location for the community-based bar brand Drunk N’ Jump . The store is formed by combining two originally independent units, each with a different spatial configuration. The resulting footprint is irregular in shape—with a relatively short street-facing façade and a longer elevation along the mall interior, further complicated by adjacent fire corridors and service zones.

Faced with this fragmented and compressed plan, the design team proposed a “unify the fragmented” strategy: by inserting geometrically precise service cores, the original irregular space is reorganized into three clearly defined, programmatically coherent zones. This intervention not only introduces spatial rhythm but also generates a fluid, socially responsive circulation path.


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According to the spatial conditions, the layout is divided into three sequential zones, each framed and defined by triangular volumes of varying sizes, clad in black mirrored glass. These sculptural insertions house all functional back-of-house programs—cold storage, pantry, food prep, and kitchen areas—and simultaneously act as spatial dividers.

At the entrance sits “TAVERN”, an open and inviting front-of-house space that directly engages both the mall and the street. In the center lies the “ALLEY”, a zigzagging circulation corridor embedded with five distinct bar stations and forming the operational core of the space. At the far end, the plan concludes with “FEAST”, a larger, more secluded room that offers a high level of privacy and flexibility—ideal for gatherings, community events, and social happenings. The front and back zones serve as gathering anchors with clear geometries and comfortable proportions, forming a spatial foundation for interaction and shared activity.

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The triangular volumes act like architectural “anchors,” compressing the irregular plan into coherent voids for congregation—simple, deliberate, and spatially legible. Their black mirrored surfaces blur the boundaries between form and reflection, evoking a spatial experience that is both grounded and surreal.

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In contrast to the mall's typical façade design requirements—openness, transparency, and maximum display—the project introduces a deliberate disruption. The insertion of triangular service volumes along the façade forms a more enclosed frontage, while retaining large expanses of black mirrored glass as a curated visual statement. This response not only serves the interior’s need for intimacy but also expresses the brand’s unique spatial attitude—a refusal to conform entirely, asserting identity at the very threshold between inside and out.

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Unlike conventional linear and enclosed bar counters, the store adopts a “solid line to dash line” strategy—breaking a potentially continuous bar into five smaller service islands, strategically placed along the central ALLEY and oriented toward both TAVERN and FEAST areas. These five counters support a variety of uses: craft beer, coffee, cocktails, communal dining, and a flexible unit for events and pop-ups. This modularity not only improves service efficiency but also enables the space to adapt to the brand’s diverse programming and community-driven activities.

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The Drunk N’ Jump  COCOPARK store proposes a spatial framework that is clear without being overly didactic, navigating the tension between standardization and individuality in commercial space. Within the disciplined context of a shopping mall, the project reconstructs a layered experience that blends public and private, functional and emotional, turning a typical shopping-and-drinking visit into a curated urban journey with rhythm, texture, and atmosphere.







Project Location: Futian District, Shenzhen, China

Project Type: Commercial/Retail

Building Area: 240 square meters

Interior (Architectural) Design: Aoshu Architecture

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